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I should also stress that I love Eurogamer comments, because in among the odd post telling me to go away and play Call of Duty ("You are exactly the problem with gaming today. That, perhaps, didn't come through in yesterday's article as clearly as I'd hoped. That's cool! But I should stress now that I'm loving Fallout 4 despite my issues with encumbrance and the game's inventory management. There were plenty who agreed with me, plenty who (vehemently) disagreed with me, and plenty of people who sort of saw my point but also sort of didn't. Or, break them down for parts.Well then! Yesterday's article on Fallout 4 encumbrance sparked an interesting debate, didn't it? After over 300 comments on Eurogamer, a decent-sized thread on NeoGAF, and loads of tweets and Facebook posts, it's clear to me I picked up on an issue lots of Fallout players had an opinion on. So even though your choices in what weapon to use may seem a little overwhelming put points in what works for you, and sell everything else. If you prefer using rifles or automatic weapons, then putting points in the Commando or Rifleman perks will serve the same outcome.
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Pistols and pistol ammo are plentiful during the early parts of the game so putting some points in the Gunslinger perk early will give you that extra stopping power and increase their base damage numbers for your pistol arsenal. So what to carry? What’s the best type of weapon? Thankfully this all comes down to preference, and with your skill with pistols, rifles, heavy, and automatic weapons tied to four separate perks you’re better off sticking with no more than two different styles of weaponry for the most part. Of course, you’ll need to find them first. There are a lot of weapons in Fallout 4, and when you take into account the number of modifications on offer and the Legendary abilities that some carry, there’s hundreds to choose from.
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